Adding track polygons

The procedure to add track polygons has been changed since previous versions, and is now slightly less flexible but is now almost bug-free (now it should work!):

  1. Switch to high-resolution view and point mode; select the Split/Merge tool.
  2. Split the vertices around the polygons you want to duplicate.
  3. Switch to polygon mode; select the polygon you want to duplicate, and use the Edit-Tools Duplicate to split it into as many pieces as necessary. In order to avoid bugs, it is no longer possible to move a polygon from a track node (a "row") to another one.
  4. Switch back to point mode; move and merge the vertices to fit the intended disposition.
  5. Switch back to polygon mode; set the passable/non-passable properties for each newly created polygon, if they differ from those of the originally duplicated polygon; similarly for the textures. In the case of a High Stakes track, don’t forget to properly check the "no forward/backward neighbor" buttons in the Polygon Properties dialog box if necessary.
  6. Switch to half-resolution view, and modify its contents if necessary (polygon deletion and duplication work like in versions up to 0.05).
  7. Repeat the previous step in low-resolution view.

NOTE: the structure of the track polygons imposed by the NFS game engine is extremely strict. You should always ensure the following:

If any of the above fails, the track is likely to contain invisible walls and other bugs; remember, adding track polygons is a complicated process, so be sure to check carefully what you do.

A final note: if you want to create a track which branches into two separate ways, it is still necessary to keep track polygons between the two parts of the track (remember each track node should be a single row of adjacent polygons); you can either give them the proper textures, or even in some cases make them transparent (select a proper empty texture).