Replay Camera Editor (Whole Track menu)
For NFSHS tracks only. Opens up the Replay Camera Editor, which allows for editing replay camera angles of the track.

Selected Camera
Selects the replay camera you want to edit
Copy
Copies the currently selected camera into a new one
Delete
Deletes the selected camera
Cameras can also be duplicated and deleted as any track object in the main T3ed window.
Basic Camera Properties
Camera Type
Selects the type of the selected camera. The following types are available:
- Static position, fixed heading
- Static position, tracking car
- Static position, fixed heading, with zoom
- Static position, tracking car, with zoom
- Moving and tracking car
- Bumper
- Revolving around and facing car
- Attached to the passenger side wing of car, facing forward
- Angled view of car from the driver's side, facing forward
- Angled view of car from the driver's side, facing backward
Position X/Y/Z
Postion coordinates of the replay camera; only works for camera types 0 to 3. It's advised to not put the camera too close to track geometry in order to avoid clipping, especially with high Zoom Factor values.
- Camera position can also be changed by moving the replay camera objects with Move X/Y or Move Z
<- vroad pos
Click on this button to set the replay camera position at the Virtual Road point of the slice corresponding to it's Render value under Slice Numbers.
Slice Numbers (0-<last track slice>)
Sets the start, render and end slices for the replay camera activation.
- Track slices are 1/8 of a block.
- In order to get a track slice number, multiply the track block number by 8 and add up to 8 in order to get the desired slice.
- Some track blocks (especially the last ones) have less than 8 slices.
-
Start: slice where camera is activated.
-
Render: slice where the camera belongs; it's usually where the camera is placed or in between the Start and Stop slices.
-
Stop: slice where camera is deactivated.
- Slice numbers for the selected camera also can be adjusted in the main T3ed window. They will be shown as a thick cyan line on track.
- To adjust Start/Render/Stop slices at once while moving the camera with Move X/Y or Move Z, hold the Alt key while moving the camera.
- To adjust Start/Stop points, select the camera and press the following:
- PgUp/PgDown to adjust the Stop slice.
- Alt + PgUp/Alt + PgDown to adjust the Start slice.
Zoom factor
Specifies the zoom and viewing angle of the replay camera. Usual values are:
- 0.5: Very wide
- 1.0: Regular
- 2.0: Narrow
- 10.0: Strong zoom
It's advised to not use very high values since they can cause clipping and z-fighting.
Unknown Rotate Values
Only for type 0 and 3 cameras. They determine the angle of a fixed headed camera, which is expressed as a rotation matrix.
You can use this 3D Rotation Calculator (https://www.andre-gaschler.com/rotationconverter/) to convert XYZ axis with magnitude rotation angles to a rotation matrix. Just make sure both input and output units are set to degrees. Then you can copy the matrix values of the calculator to the editor's.
XYZ rotation axis work as the following:
- X will rotate the camera up and down
- Y will rotate the camera left and right
- Z will tilt the camera left and right
Shortcuts
|
Keys
|
|
(with a selected camera object) Alt + Enter
|