Replay Camera Editor (Whole Track menu)

For NFSHS tracks only. Opens up the Replay Camera Editor, which allows for editing replay camera angles of the track.

Replay Camera Editor dialog

Selected Camera

Selects the replay camera you want to edit

Copy

Copies the currently selected camera into a new one

Delete

Deletes the selected camera

Cameras can also be duplicated and deleted as any track object in the main T3ed window.

Basic Camera Properties

Camera Type

Selects the type of the selected camera. The following types are available:

  1. Static position, fixed heading
  2. Static position, tracking car
  3. Static position, fixed heading, with zoom
  4. Static position, tracking car, with zoom
  5. Moving and tracking car
  6. Bumper
  7. Revolving around and facing car
  8. Attached to the passenger side wing of car, facing forward
  9. Angled view of car from the driver's side, facing forward
  10. Angled view of car from the driver's side, facing backward

Position X/Y/Z

Postion coordinates of the replay camera; only works for camera types 0 to 3. It's advised to not put the camera too close to track geometry in order to avoid clipping, especially with high Zoom Factor values.

<- vroad pos

Click on this button to set the replay camera position at the Virtual Road point of the slice corresponding to it's Render value under Slice Numbers.

Slice Numbers (0-<last track slice>)

Sets the start, render and end slices for the replay camera activation.

Zoom factor

Specifies the zoom and viewing angle of the replay camera. Usual values are:

It's advised to not use very high values since they can cause clipping and z-fighting.

Unknown Rotate Values

Only for type 0 and 3 cameras. They determine the angle of a fixed headed camera, which is expressed as a rotation matrix.

You can use this 3D Rotation Calculator (https://www.andre-gaschler.com/rotationconverter/) to convert XYZ axis with magnitude rotation angles to a rotation matrix. Just make sure both input and output units are set to degrees. Then you can copy the matrix values of the calculator to the editor's.

XYZ rotation axis work as the following:

Shortcuts

Keys
(with a selected camera object) Alt + Enter