This command can be used to erase selectively the track's shape, objects or textures; can be used to the point of removing virtually everything from a track, making it possible to restart almost from scratch.
If enabled, removes all turns from the track, shaping it into a large circle instead.
Defines the scaling of the resulting circle, can be used by making ovals if the X value differs from the Y value.
If enabled, defines how many additional curves will be made, along side their size.
If enabled, removes all slopes from the track, but only affects the mean elevation of each track node: all small bumps will be kept, and the surrounding scenery retains its relative elevation.
Sets road height to the value you provide.
If enabled, defines how many additional hills and dips will be made, along side their size.
If enabled, flattens the whole track 3D structure (but not the objects), setting its Z coordinate to equal that of the corresponding track node: the slopes of the track are kept, but the scenery and small bumps are flattened. When combined with the previous option, this flattens everything.
If enabled, removes the miscellaneous track polygons corresponding to road lanes and fences.
If enabled, removes the sound sources of the track.
If enabled, removes all polygon objects (displayed in blue), as well as the light sources.
If enabled, removes all extra objects (displayed in green).
If enabled, removes all global animated objects from the track (not displayed by T3ED). If this option is enabled, then it will not be possible to undo the changes; making a backup copy of the track is therefore recommended.
Deletes all shading values of track polygons.
If enabled, it will reset the data in the for the forward and/or backward speedfiles based on the settings below:
If enabled, sets the textures of all passable road polygons to a given value (modifiable using the corresponding input box and Browse button). This also affects low and medium-resolution polygons, although the heuristics for guessing their passable or non-passable state sometimes fail.
If enabled, sets the textures of all non-passable road polygons to a given value (modifiable using the corresponding input box and Browse button). This also affects low and medium-resolution polygons, although the heuristics for guessing their passable or non-passable state sometimes fail. The objects are not affected.
If enabled, shortens the track by cutting down the amount of track blocks to the specfied value.
If enabled, sets block neighbour data automatically.
If enabled, recalculates polygon Virtual Road flags with the specified settings from the drop down:
If enabled, will recalculated AI_Lanes values of speedfiles, use this if float or width values have changed.
If enabled, it will connect points closest to the ones of neighbour blocks if the distance is less than the specified one.