Clear / Modify all command (Whole Track menu)

This command can be used to erase selectively the track's shape, objects or textures; can be used to the point of removing virtually everything from a track, making it possible to restart almost from scratch.

Clear / Modify all dialog

Track shape (XY)

If enabled, removes all turns from the track, shaping it into a large circle instead.

X/Y multipliers

Defines the scaling of the resulting circle, can be used by making ovals if the X value differs from the Y value.

Create additional curves

If enabled, defines how many additional curves will be made, along side their size.

Road elevations

If enabled, removes all slopes from the track, but only affects the mean elevation of each track node: all small bumps will be kept, and the surrounding scenery retains its relative elevation.

Set road height to

Sets road height to the value you provide.

Create additional curves

If enabled, defines how many additional hills and dips will be made, along side their size.

Delete

Scenery elevations

If enabled, flattens the whole track 3D structure (but not the objects), setting its Z coordinate to equal that of the corresponding track node: the slopes of the track are kept, but the scenery and small bumps are flattened. When combined with the previous option, this flattens everything.

Lanes & fences

If enabled, removes the miscellaneous track polygons corresponding to road lanes and fences.

Sound sources

If enabled, removes the sound sources of the track.

Polygon objects & light sources

If enabled, removes all polygon objects (displayed in blue), as well as the light sources.

Extra objects

If enabled, removes all extra objects (displayed in green).

Global animated objects

If enabled, removes all global animated objects from the track (not displayed by T3ED). If this option is enabled, then it will not be possible to undo the changes; making a backup copy of the track is therefore recommended.

Clear All Shading Values (No Shadows)

Deletes all shading values of track polygons.

Speedfiles

Forward speed file/backward speedfile

If enabled, it will reset the data in the for the forward and/or backward speedfiles based on the settings below:

Misc

Road textures

If enabled, sets the textures of all passable road polygons to a given value (modifiable using the corresponding input box and Browse button). This also affects low and medium-resolution polygons, although the heuristics for guessing their passable or non-passable state sometimes fail.

Scenery textures

If enabled, sets the textures of all non-passable road polygons to a given value (modifiable using the corresponding input box and Browse button). This also affects low and medium-resolution polygons, although the heuristics for guessing their passable or non-passable state sometimes fail. The objects are not affected.

Cut FRD-file to blocks

If enabled, shortens the track by cutting down the amount of track blocks to the specfied value.

Set default block neigbours

If enabled, sets block neighbour data automatically.

Recalculate PolyVRoad

If enabled, recalculates polygon Virtual Road flags with the specified settings from the drop down:

Recal AI_Lanes of speedfiles?

If enabled, will recalculated AI_Lanes values of speedfiles, use this if float or width values have changed.

Connect close points to near points of neighbour blocks, if distance is less than:

If enabled, it will connect points closest to the ones of neighbour blocks if the distance is less than the specified one.