Virtual Road, Heights.sim, etc. (Edit-Tools menu)
Opens up a dialog where you can edit the Virtual Road data point properties of the currently selected block such as AI speeds and lanes.
View VRoad/HS_Extra/heights.sim/spdFA.bin/spdRA.bin
Toggle the types of data displayed below
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VRoadX/Y/Z: coordinates of the VRoad point.
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VR Left/Right: left/right edges of the Virtual Road (measured from the VRoad point). Can also be changed via Adjust Virtual Road.
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Shortcut to: shortcut from the VRoad point to others. Two VRoad point numbers can be specified. If no shortcut is specified, it should be set to -1,-1.
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L-Lane/R-Lane Polys: number of lanes to the left/right of the VRoad point.
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Width L-Polies/R-Polies: width of the lanes to the left/right of the VRoad point. Common values ranges from 3 to 5.
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Passable Lanes: displays lanes used by opponents in bits
- 1 corresponds to a passable lane, 0 to a non-passable lane.
- * is the VRoad point
- Exactly 8 numbers must to be specified for left and right
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2 Unknown Bytes: unknown bytes. Usually both are 0.
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Chrome/Weather: chrome (reflections) effect for cars in left/right lanes from the VRoad point. Usual values are:
- 0: no chrome
- 2: low chrome, not affected by weather (usually seen in tunnels)
- 4: regular chrome, affected by weather
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Hall effect: hall (echo) effect for audio in left/right lanes from the VRoad point. Usual values are:
- 0: disabled
- 3-4: enabled
- 6: underwater tunnel (like Aquatica's)
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Heights.sim: value in the Heights.sim file of the VRoad point.
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spdFA/spdRA Speed: maximum speed (in m/s) AI opponents can reach for that VRoad point in forward/backward direction.
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spdFA/spdRA AI Lane selection: sets opponents preferred lanes in forward/backward direction. Usual values are:
- 96 for left of VRoad point
- 112 for right of VRoad point
- Values must be divisible by 16
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spdFA/spdRA float: indicates points of ideal line in forward/backward direction. AI Lane Selection takes higher priority than this.
Recalc AI Lane selection
If enabled, recalculates AI Lane selection values.
Adjust VRoad Z to polygon below
If enabled, it will drop VRoad points to the nearest road polygon below.
Recalculate PolyVRoad - Vector Calculation
If enabled, recalculates polygon Virtual Road flags with the specified settings from the drop down:
- Old mode (per polygon)
- One block vector, based on VRoad points for all polygons
- New mode. Own vectors for each polygon (straight)
View UnknownHS_extra data
Opens a dialog with the unknown data of the VRoad points. Only use it if you know what you're doing.
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