Texture command (Edit-Tools menu)

Texture dialog

This command makes it possible to choose the texture of the currently selected polygon. It is available in Block, Object and Polygon modes. The first time this command is used after loading a track file, T3ED prompts for a QFS texture file to load; the QFS file-load dialog box lets you choose the appropriate texture file.

Loading the textures is a slow process (about 10 seconds), so T3ED displays a progress bar while uncompressing and decoding the selected texture file. Choosing a 8-bit color mode texture file speeds up the process significantly without altering the quality of the displayed textures. The only exception is the Summit track, where the 8-bit textures are coded using a specific compression format which cannot be decoded by T3ED; an error message indicating that the QFS file has an incorrect format will then be displayed, and textures will not be displayed until you manually select another QFS file from within the texture chooser.

After the track textures are loaded, T3ED displays the Texture Chooser dialog box: this dialog box displays a miniature view of the current texture of the selected element. This texture can be changed by acting on the scrollbar or by manually entering a texture number. The "Select" button can be used to save the changes made to the polygon texture and close the Texture Chooser; use the "Cancel" button instead if you don’t want the changes to be saved. The "QFS File..." button can be used to reload a different QFS texture file.

Remarks

Texture properties

Clicking on the "Properties" button of the Texture dialog will bring up a dialog, whick depends on the game format:

NFS3:


NFS3 Texture Properties dialog

Two-sided

If enabled, it will make the polygon visible in both sides.

Animated

If enabled, it will play an animation based on the Frames and Duration fields.

Polygon texanimedata & Unknown

Probably displays the current texture flags info, leave them as it is.

NFSHS:


NFSHS Texture Properties dialog

Rotation

Sets rotation of texture in 90 degree steps.

Tiling

Sets tiling (how many times it is repeated in the polygon) of the texture.

Flip horizontal/vertical

If enabled, will flip the texture horizontally or vertically, respectively.

Two-sided

If enabled, it will make the polygon visible in both sides.

Animated

If enabled, it will play an animation based on the Frames and Duration fields.

HSUnknown2

Unknown data, leave it as it is.

Scroll effect

If enabled, the texture will scroll like a marquee.

Shortcuts

Toolbar Keys
Ctrl + T