Properties command (Edit-Tools menu)

Opens up a dialog showing the properties of the currently selected element.

Track block properties

Track block properties dialog

ptCentre

Displays the coordinates of the center of the track block

Adjust road width

Opens up the Adjust Road Width Options dialog for that track block

Clear Shading

Deletes the shading of all the track polygons

Point properties

Point properties dialog

Position of last point

The coordinates of the selected point

Point shading values

Color and transparency values of the selected point(s), in RGBA format (with 0-255 scale)

Polygon object properties

Polygon object properties

Belongs to block

Block where the object belongs

Stored in Chunk

Each object is stored in a "chunk" of the object track data; chunks can determine how and where objects appear. For objects, the most commonly used chunks are:

Convert to Extra Object

Converts the selected polygon object to an extra object

Extra/global object properties

Extra object properties dialog

General

Obj refpoint position:

Displays the object's coordinates; enable Change refpoint checkbox and set it to "Manual change" to change them

Belongs to block

Block where the object belongs

Stored in Chunk

Each object is stored in a "chunk" of the object track data; chunks can determine how and where objects appear. For objects, the most commonly used chunks are:

Unknown & Unknown 3

Unknown data

Crosstype

The type of extra/global object

  1. Global
  2. Simple (NFSHS only)
  3. Animated
  4. Collision
  5. unused
  6. Complex behavior

REFXOBJ Data

Unknown 1 & 2

Unknown data

Collide effect

Selects collision type

  1. no collision
  2. solid (i.e. trees or walls)
  3. Hit & fall (i.e. signs or gates)

AnimData

Animation Delay

Delay between animation frames in game tics (1/30th of a second), the shorter the delay bewteen frames, the faster the animation.

Export/Import

Exports or imports animation data of object to/from a text file.

AnimationDataNr

Animation frame to edit

Pos. X/Y/Z

Coordinates of the object in the selected animation frame

Multi 1-4

XYZW rotations of the object, units are in degrees and they are represented as quaternions but with signed integer numbers, so you'll have to do a couple of conversions detailed below:

Please note in order to apply changes for a AnimationDataNr Pos or Multi values, you'll have to select another one after changing them.

Shading

HS Type 6

As denoted, this is exclusive of NFSHS; Type 6 global objects do have mass and a hitbox; they can be interacted with by vehicles.

Mass

Weight of the object in kg

Export/Import

Exports or imports the Type 6 data of the object to/from a file

View

View the data of the Type 6 object directly. Only use this option if you know what you're doing

Light/sound source properties

Light object properties dialog

Belongs to block

Block where the object belongs

Type

Byte 2/3/4

Unknown data. Don't touch it unless you know what you're doing.

Raytrace light (light only)

Performs light raytracing on the adjacent track geometry using the light source and its glow settings. Light radius can be adjusted with the Light distance multiplier field.

Position

Coordinates of the light object

Replay cameras

Will open the Replay Camera Editor for the selected camera.

Polygon properties

Polygon properties dialog

Point shading values

Color and transparency values of the selected polygons' points, in RGBA format (with 0-255 scale)

Virtual Road point properties

Will open up the Virtual Road, heights.sim, spdfa and spdra dialog for that VRoad point

Shortcuts

Keys
Alt + Enter